A downloadable game

Unauthorized asset acquisition for today’s fast-paced economy.

Foolproof Heist is a small, cheeky strategy game about planning (and improvising) corporate heists with a team of barely-qualified specialists.

This project is being developed solo as a learning experience in Unity and C#. It’s my first game, and I’m using it as a sandbox for building mechanics, testing ideas, and seeing how far I can take a tactics game with a sense of humor.

Development Notes

This page is a work-in-progress devlog hub. I’ll be using it to:

- Share occasional or milestone-based progress updates

- Post videos, GIFs, and screenshots

- Reflect on what I’m learning (and occasionally breaking)

There’s no playable build yet, but it’s coming later once I have a proper slice of gameplay!

Current Status

Prototype in development.

Most recently I've completed:

- basic enemy line of sight system to enable foundational stealth mechanics

- refined models for player pawns

- various UI and indicator systems for improved readability

Right now I’m working on:

- action queue for multiple action orders for Pawns

- multi-Pawn selection to enable more than one Pawn to be active at a time

Feedback, ideas, or just saying hi are appreciated!

While developing the game, I've used AI to proofread code, help me with C# syntax, and aid in troubleshooting problems, because programming is not my strong suit. No assets, art or design elements have been produced by AI.

Development log

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